

There’s plenty of base building, though, which rekindles the idiosyncratic ’90s joy I felt in climbing the tech tree from mission to mission and unlocking new, more powerful toys to play with. Most will feature secrets hidden in far corners, secondary objectives, or side quests to stumble upon, and while these add more flavour than most RTS games of the time could boast, they aren’t as deep as they first appear and usually boil down to ‘kill a monster in exchange for an item’. Some missions are literally linear, with a hero leading troops on a winding path around the map. How cool would it be, I thought, to finally try the game that redefined RTS and spawned the MOBA? Or to actually experience moments like the Culling of Stratholme, which have since become some of the most talked-about gaming stories?įans expected much more than this - Reforged's launch has been marred by too many nasty surprises Years later, as a games writer, I’ve recognised the necessity of filling this gap in my knowledge with Warcraft III: Reforged, and even looked forward to it. A friend got me into World of Warcraft in 2005, but I’d been happy to let Blizzard’s RTS games pass me by. Blizzard’s bright and shiny aesthetic always struck me as a bit twee, even in the ‘90s (my review of Bambi at six years old: “contrived”). I fell in love with strategy, and RTS specifically, with Command & Conquer and Age of Empires.

Why is this, and does it mean everyone else should get angry at developer Blizzard, too?

As the community’s reaction pours in, it’s clear that at least some of the game’s most dedicated players are bitterly disappointed by this remastered version of a piece of RTS history. Someone has missed the point of Warcraft III: Reforged.
